How ACT is played
Students roll dice to move around a game board with spaces representing major entry-level job employers. Corner spaces represent important employment components: High School Diploma, Vocational Training, Public Transportation, and the all-important Payday. Those spaces increase the number of Career Bucks players receive as they pass Payday and help them reach employers.
Employer spaces represent employers in six different areas of entry-level jobs. When landing on an employer square, a player is asked a question related to the world of work by the Interviewer (class instructor). If the player answers correctly, they are “hired” by the employer and that employer is marked on their resume sheet.
There are six career categories and five employers in each category. The categories are Fast Food, Grocers, Family Restaurants, Convenience Stores, Department Stores, and Service Employers. When a player has been hired by all five employers in one category, they have completed their Career (Even though that individual player wins the game, everyone in the group is also a winner as they learn new skills and define new paths in mastering attitude, communication, and teamwork).
Job Placement and Job Coaching can be purchased in-game with Career Bucks. Job Placement increases player chances of connecting with (landing on) employers they need. Job Coaching helps them successfully answer an “interview” question to add the employer to their resume sheet.
There are also two board spaces that prompt the player to draw an ACT Card. The card provides movement to desired spaces and additional Career Bucks. The card also directs the player to include another player in the benefits. This is an important feature that encourages teamwork and communication among the players.